Thursday, April 16, 2020

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Technology advancement through the years have changed people’s lives and opened new horizons. Technology is fast paced and it is becoming more advanced and sophisticated day by day. Game design and production is a fast paced, hit-driven, technology-based field. Hardware used in game consoles and personal computers continues to improve, getting faster and cheaper at a dizzying pace. This new project with increases the computational resources, and a long list of cool features they liked to incorporate. As it is widely reported across many media, computer and video games are increasingly popular. The computer is one of the toolsused in the upgrading of our technology which is one of the products of high-quality technologies. Information technology plays a big role in economic growth and development worldwide. Computer innovations are rampant but it is not only the hardware component that keeps pace with the fast changing technology, but also the software that underlies it. We will write a custom essay sample on The one or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Now, mobile games are part of rapidly evolving mobile technology. Users become interested of the aid of mobile graphics, which are used to create design and mobile animation. Many individuals are fond of playing mobile games to spend their free time. Android is a fast emerging platform for cell growth and have a really fast rising mobile market; this raises the bar as one needs to be technically sound and imaginatively progressive to seize some of its share. Every single day, everyone sees new and fresh innovative ways on how an organization can make it big by the social media markets. Project Context Android is a fast emerging platform for cell growth and have a really fast rising mobile market; this raises the bar as one needs to be technically sound and imaginatively progressive to seize some of its share. Every single day, everyone sees new and fresh innovative ways on how an organization can make it big by the social media markets. The game will be supported by an android OS that can give knowledge and enjoyment to the users. This game entitled â€Å"Aquatic Quest: An Edutainment Android Game† it will be develops not only to entertain but also to test the intellectual ability of user. Purpose and Description The proposed study introduced a platform which can be used in developing a game. The development of this game provides proofs on the efficiency of using the Android OS, and it serve as an entertainment yet an educational tool, for the players. Aside from fun and entertainment, studies say that playing this kind of game can give anti-aging benefits. Solving a game problem can exercise the player’s mind. This game can help enhance and test the scheme in terms of word gathering. This also teaches young individuals to become a computer literate and help them to improve their concentration. To the developers, this study enhanced their activity and programming skills using Java Language in developing a mobile game. In the entire development of the game, the developers elaborated every aspects of the study such as design, game play, and interface as well as the software documentations. Furthermore, this study would help the researchers to their future endeavors in the real world-that is outside the school, after their graduation. To the gamers, this mobile game does not isolate from social contact but promotes social interactions. Playing this game develops the learning process in a form of leisure that is entertaining. To the future developers, this study could serve as an additional reference for those who are interested to develop a mobile game and as a guide for other researchers engaging the same topic. This study can improve the new perceptions of an open platform accessible for carriers and establish an open platform for developers to build innovative mobile applications. But the main beneficiaries of the study are the students, teachers, and researchers as they are provided with pleasant and new kind of technology in mobile activities. Objectives of the Study The general objective of this study is to develop an Educational Game for Android OS. The following are the specific objectives: To study existing games related to marine life. To develop an android game that is educational, enjoying and entertaining. To test and evaluate the functionality of the developed game as to its: Game Play Game story Game Mechanics Game Usability Conceptual Framework Figure 1 IPO of the Current System Figure 1 shows the Conceptual Framework of the proposed game. The Input shows where to begin the game. At the process the game starts and you should beware of destruction and earn points. As the product, it display the high score and start again. Scope and Limitations of the Study This proposed study focus mainly in developing a game using Android OS. The developers used Android OS because it is very in demand in the market. Using this OS is very effective for the developer objectives. The game developed to promote a quick thinking, fast analysis, hand-eye coordination and motor skills. The game is platform game type which deals with different platform and obstacle to encounter in each level. The game is made available only for mobile devices which uses the Android platform. Aquatic Quest was designed into 2d computer graphics. The game application used Java as the programming language, Eclipse as the software development environment, Java and android as the development kits and the Adobe Fireworks as the graphics editor. The game is designed to run on Android devices with version 2. 3 (Gingerbread) or higher. The screen resolution should be 1024 x 600 pixels; the game features are limited on the performance based of the capability of the tablet and its specification to have this game available for the users. The game can only played by a single player and It is non-network game. Definition of Terms In designing and developing the proposed system, the researcher was able to identify some terminologies that may be useful in order for the client to understand some of the terms that are used here. Technical Terms Technical Terms of the study are the following: Adventure Game- It is a computer-based game in which the player assumes the role of the character in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genres focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres(Buzzle, 2012). Educational Game-It is game that had been designed to teach people about a certain subject, expand concept, reinforced the development, understand an historical event or culture, or assist them in learning a skill as the user play. It serves as educational tool for the user (Galoor, 2012). In this study, the game is said to be educational because of the word that the player must complete to pass to next stage. Edutainment- This term is created by the developers, part of the title of this study to emphasize that aside from being educational; it also gives entertainment to the user or player. Edu is the shortened term for educational and tainment for entertainment. Game- It is a structured or semi-structured activity, usually undertaken for enjoyment and sometimes used as an educational tool (Buzzle, 2012). IDE- (Integrated Development Environment) Itis a software application for software development (IDE, 2012). Map Editor -It is used to edit the maps of the game. We used Tiled Map Editor for designing the map. Single Player- It refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. Touch Screen-It is typically found on larger displays, in phones with integrated PDA features. Most are designed to work with either your finger or a special stylus. Tapping a specific point on the display will activate the virtual button or feature displayed at that location on the display (Buzzle, 2012). User- It is the person who uses or plays the game. Undersea- It is the large area of saline water that composes a large part of a planet’s hydrosphere. It serves as the map of the game. CHAPTER II REVIEW OF RELATED LITERATURE AND STUDIES This chapter presents a discussion of the existing systems that motivates the developers in pursuing this study. It also covers the related literature and technical background related to study at hand. RELATED LITERATURE The researchers have searched the internet and have read several books to collect information needed to complete the related local and foreign literatures symmetrical to this study. Foreign Literature The game Treasure Ocean developed by flash arcade in 2006 A very exciting yet nice game, to pass to next level the player must collect all the treasures. An underwater photography is the only way to convince the government that new funds are needed. It was developed in java and one of the best ocean adventure game in that time. The game Fish Tales developed by BigFishgame in 2011 Meet sunny, a small fish vast ocean. Eat the fish smaller that yourself. It is so fun you must have eye and hand coordination to get to the next level. It also develop by the used of java. The game Sprill: Aqua Adventures Underwarter developed by MyPlayCity in 2011. The cat, the main hero, may be bored on the way so we decided to provide it with a funny assistant-a green fish which may be of a great help. A spectacular underwater game challenges you to gather coloured balls in threes to make them disappear. Be careful and don’t let the balls fill in all the playing field, or else you The Game 4 pics. And 1 word, a game created by LOTUM gmbh that is available in the adroid market, according to a blog , Its incredibly easy to get into 4 Pics 1 Word, with no instruction required. It quickly becomes addictive, 4 Pics 1 Word is a smooth, fun and well-designed game thats free to play and can offer hours upon hours of entertainment. With now millions of downloads in the Play Store, this game is certainly doing something right. Players of any age can get hours of entertainment out of this game, and the price is certainly right. One of the success of the game application 4 pics. And 1 word is that they bring a great enjoyment for the users/players who love to play trivial games. Just like 4 pics and 1 word the proponents wants to bring such experience from the proposed game application pics for a million. Local literatures Zeenoh games released and introduced Patintero Playtime in November of 2011. It is an IPhone and android game app patterned to the traditional Patintero street game that most Filipinos know how to play. Zeenoh purposely designed this app in order for Filipino children who forgot to play the game and also for those who unfortunately missed the chance of experiencing the game itself Patintero Playtime for†¦(GDAP, 2011). Patintero Playtime offers a unique gameplay , a 2 dimensional game, though the rules of the original Patintero games apply power ups and human vs. human play are some of its amusing features. With this to consider, Filipinos are now more than ready to take on markets like the IPhone app store and others alike. Sipa literally meaning â€Å"kick† in Filipino is one of Philippines’ many traditional games. It involves an object which is made out of rubber and washer sometimes a 5 centavo coin and a piece of candy wrapper. The objective of the game is to kick the object upwards as long as it takes without the object hitting the ground, the one who kicks the object the longest time wins. Since this game is widely played by Filipinos in their childhood days the developers of this game Team Buthchokoy were inspired to make â€Å"Sipa†, a mobile app to show their love for the game itself and to cater their nationalistic efforts in introducing Filipino culture to the global market. Sipa according to their main website â€Å"The inspiration here is not just to develop a mobile game but to prove and inspire other Filipinos that even with limited resources and know-how, one can create something if you put your heart and soul for it† Every Filipino is†¦( Butchokoy. com, 2011). Sipa also features different levels that show different landmarks found in the Philippine like the Luneta, University of the Philippines, Quiapo Church and Mt. Pulag. The game was featured in both television and on multiple sites and blogs, according to an interview by Tj Manotoc in TV Patrol one of Team Butchokoy’s leader Dale David â€Å"We developed this game most probably for them to be encouraged to play Sipa in the streets even sometimes(translated)† Larong ‘sipa’ patok†¦(ABS CBN News, 2012). Sipa is currently available in Apple’s App Store and in the Android Market as well. Tongits is a card game that originated in the Philippines. It involves players to pair up cards according to suites, the objective of the game is to take turns drawing a card from a deck and releasing a card from a player’s hand until the player’s hand is empty. Since the advent of Poker app games on Facebook, developers reach out to Filipinos and made Tongits Wars. There is also Tongits game available on Adobe Air which was developed by Rico Zuniga. The game can be downloaded as a trial version and is available for $15 for unlimited play. Zuniga also made the same game using C++ and is playable on mobile phones according to Zuniga An Open Source†¦( Zuniga,2011) â€Å"The biggest problem during those times was, you guessed it right, device fragmentation. Developers had to deal with different screen resolutions†. Even though the mobile game did not quite sell it led him eventually to develop Tongits in Adobe Air which became popular and sold to fans of the game. (Macutay, 2007) mentioned 2 games that are made by Filipino game developers. Anito: Defend a Land Enraged was released by Anino Games is an RPG game for PC and features 16th century Asia as its setting. The game won 2004 Role Playing Game of the Year in the 2004 Independent Games Festival. Another game that was developed by Filipinos was Terra Wars: NY Invasion released Ladyluck Digital Media. It is a first person shooter game that involves aliens as enemies. Unfortunately however for Terra Wars IGN had given them a 2 out of 10 review, according to IGN Terra Wars:†¦(Bitton, 2006) â€Å"Terra Wars is simply the latest addition to the horde of generic first person shooters available on the market today. Even though Terra Wars did not quite work for Ladyluck Digital Media but through the years they eventually worked with clients such as Activision, Ubisoft , Sony, EA and many more proving that Filipinos has already reached its potential in the field of game development. RELATED STUDIES This section presents the writing of different personalities conduct by the developers during their research, which have relevance to the present study. Local Studies The study of Agito, Cuevas, and Lago (2012) the Treasure Hunter 3D an educational game which is mind game. The developers came up with the title because it is a mind game with treasure seeking quest in 3D (three dimensional). The concept of the game is General Information and the setting is in the forest. The game concentrated on different aspects of learning. It aimed to help the users to enhance their ability and knowledge to play this game. Treasure Hunter 3D is developed using JavaScript, Adobe Photoshop as the images editor, while Unity and Auto Desk Maya is used in scripting and creating 3D objects. Both have used Adobe Photoshop for image editing and both are somewhat have the process if the game play. The thesis game developed by Borbon and Mendoza (2011), the Sassy Treasure Quest is an adventure type of game that was designed for touch mobile unit with a platform of Flash Lite 3. 0. The game has six stages and each stage has treasures, which are guarded by monster, which must be collected by the protagonist to clear the game. Movement are classified as up, down, left and right wherein interaction from the user corresponds on the four sides of the mobile unit’s screen. The player must guide â€Å"Sassy† through different places where she faces obstacles along the way to the treasure. The quest is non-turn based and the player can’t attack, throw spell, retreat or defend. Every stage adds extra point to Sassy’s stamina. The game keep has a very stylish art concept and can keep you entertained for a few good minutes. Both games are intended to get the safety box to pass on the next stage. And obtain the high Score. Sassy Treasure Quest use Macromedia Fireworks The study of Abel and Paglinawan (2007) entitled Herbarrio which is a fascinating adventure game where the town Herbarrio has been cursed by the evil spirit. The game made use of Filipino concept for uniqueness and used Netbeans Mobility Pack 5. 5 in developing a set of modular software components called modules, J2ME platform for configuration of Macromedia fireworks NX for designing the user interface. Map Editor is also used for the structure of the map which has the drag and drop tool features. Both games are adventurous type game and can give excitement to the players. This study also used Map Editor to create map for the game. The study of Capuz and Ortega (2007) The Adventure of Pedro Penduko that features three exciting levels and three environment to explore. The study considers the need to reinstate and promote Filipino Superhero. This is an amusement that facilities psychological health by relieving stress and depression. In this study, both games feature an excitement, alertness and strategic skills in playing it. The features of the game have the same objectives and that is to successfully complete each level. Both games can be installed in mobile devices and today tablet devices can serve as mobile devices. The thesis of Olimba, Reyes and Robles (2009), entitled Freaky Maze of Babel. This study targets to develop a mobile game intended to gain the interest and would entertain user. The game is consists of adventure in a form of a board and mini-games to add excite and fun factor. Movement of the main character is based on rolling the dice, the numbers on the dice will decide on how many steps or platform you will end up. Platforms or blocks will be the way in following the maze and each platform will generate or represent a mini-game that you must accomplish, the faster you finish the mini-games the faster you will gather treasures and gains its goal. Both games give excitement and entertainment it also gives strategy to finish the game. Moreover, these games also can be installed in mobile devices and today tablet devices can also serve as mobile devices. Foreign Studies The study of Rich Molloy and Pat Griffith (2005) entitled Voyage a round Catalina. This game provides a unique and fun way to learn an ancient topic. Playing VAC will compliment most nautical learning experiences, whether these are an organized courses or independent study. Learners are those interested in the objectives. While, anyone with some interest in learning nautical terms and navigational rules can play VAC, the game will be most fun for those who have some reason or context in which to learn the material (e. g. , learning to sail, thinking of buying a boat, own a boat but know little about subject matter, joining the Coast Guard or Navy, etc†¦). Both games provide fun and adventure, the ocean is serves as the map of the game. Both games use 2D graphics design with cool colors, object blending effects, and animated menus with drop shadows; they also require developers to get down and dirty with pixels, lines, curves, rectangles, polygons, and all kinds of other graphics primitive. The game Endless Ocean developed by Arika. The game boasts a large expansive ocean with 100 creatures to collect in the players’ aquarium. When the player is on the boat they can do one of several things, they can check up on seals, dolphins, boobys or penguins hanging around on the boat. The player can change the location of the boat via the steering wheel; the player can also teach one of their dolphin companion tricks by touching a fin/mouth and wiggling the Wii-mote at the screen. The player can also check email, skip time, and talk to the marine biologist who cant swim or listen to music while staring at the sky. But once the player dives the endlessness begins, the player can go anywhere once they are released down to dive within a certain large perimeter around the boat. They can also dive with a partner [dolphin], draw things with an underwater pen and pet fish. Most of the game is about petting fish and exploring the sea, every-time the user see an area while diving the area is drawn in on your map, while every-time the pet/rub a fish the fish is put as a sticker in a brown book in the cabin. The map of the games is both in the ocean, the proponents’ main character is a submarine. Both games feature an exciting, alertness and strategic skills in playing it. The features of the game have the same objectives and that is to successfully complete each level. Lepper, M. R. Gurtner, J (2000), states that prolonged and excessive use of these games can cause, mainly upon children, a number of physical and psychological problems which may include obsessive, addictive behaviour, dehumanization of the player, desensitizing of feelings, personality changes, hyperactivity learning disorders, premature maturing of children, psychomotor disorders, health problems (due to lack of exercise tendonitis), Development of anti-social behaviour and loss of free thinking and will. Anderson and Bushman (2001), found that across 54 independent tests of the relation between video game violence and aggression, involving 4262 participants, there appear to be five consistent results of playing games with violent contents. Playing violent games increase aggressive behaviors, increases aggressive cognitions, increases aggressive emotions, increases physiological arousal, and decreases pro-social behaviours. Since most electronic games are violent, children below legal ages are emotionally disturbed and caused several changes on their behaviour. John Kirriemuir (2009), Applications (android or iOS) are today an important part of most children’s leisure lives and increasingly an important part of our culture as a whole. We often, as adults, watch in amazement as children dedicate hours to acting as football coaches, designers of empires, controllers of robots, wizards and emperors. In the past, computer games have been dismissed as a distraction from more ‘worthy’ activities, such as homework or playing outside. Today, however, researchers, teachers and designers of learning resources are beginning to ask how this powerful new medium might be used to support children’s learning. Rather than shutting the door of the school against the computer game, there is now increasing interest in asking whether computer games or playing their tablets might be offering a powerful new resource to support learning in the information age. This review is intended as a timely introduction to current thinking about the role of mobile games in supporting children’s learning inside and out of school. It highlights the key areas of research in the field, in particular the increasing interest in pleasurable learning, learning through doing and learning through collaboration that games seem to offer. At the same time, the review takes a measured tone in acknowledging some of the obstacles and challenges to using games within our current education system and within our current models of learning. SYNTHESIS The related studies and literature that the researchers gathered are collected from various books, magazines, articles, journals, blogs and thesis from online research and library research. The information collected by the researchers is significantly related to the proposed study. The related studies and literature was created to help researchers properly understand and support the conclusion of the study. Android games extended its lead in the overall mobile phone market, as the competition is still up, developers developed many different games like adventure, racing, sport, strategy. Adventure game is very entertaining among them because of the excitement and the fun playing throughout the game. The thesis game developed by Borbon and Mendoza (2011), the Sassy Treasure Quest is an adventure type of game with similar goal of the researcher’s present study. The game has the same stages and each stage has treasures, which are guarded by monster, which must be collected by the protagonist to clear the game. In the proposed game Aquatic quest will have 10 stages and has treasure hunting in each level. Inside the treasures are letters and some are points. Collecting the letters of the given word of the map will complete the map and will proceed to the next level of the game, but it’s not that easy to finish the stage because destructions are all over each stages. Another similar study entitled: â€Å"Treasure Ocean† A very exciting yet nice game, with the same goal of collecting all the treasures to proceed to the next level of the game. Another game design Entitled: â€Å"Fish tale† developed by big Fish Game year 2011 that Meet sunny, a small fish vast ocean. Eat the fish smaller that yourself. It is so fun you must have eye and hand coordination to get to the next level. With the same purpose of searching a treasure to complete the game level. The above mentioned studies and literatures greatly contributed to the present study because they served as guide in the development of the Game (Aquatic Quest). The development between the researchers study and above mentioned is noticeable in terms of innovative ideas and process involved.